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    Current state of 1.4

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    Wad'a'Holic

    Posts : 97
    Join date : 2011-11-05

    Current state of 1.4

    Post  Wad'a'Holic on Fri Jul 27, 2012 3:29 pm

    Hey all, here is the changelog for what to expect in the next version:

    NEW FEATURES
    - New map, CF05: Dynomite
    - New map, SF05: Underworld
    - Stimpacks can be researched from the Armory, a small dosage of health is given to the player on usage, and is restockable
    - New weapon, Repeater, with upgrades
    - New weapon, BFG9000 (finally)
    - Enemies are harder to kill depending on the matches player count
    - Improved turret graphics
    - Demon Core is now more difficult to destroy and must be done as a team
    - Improved boss battles

    - Commander hotkeys to make things a little quicker in the command chair

    GAMEPLAY TWEAKS
    - More delay between SD rounds
    - Turret size increased from 4 to 20 to block more enemy fire
    - All turrets now available from Armory deployable section
    - Players can now teleport to any sector in the map once the guardian appears
    - Player deaths now appear on the kill screen as well as demon deaths
    - Powerup and Research notifications less intrusive
    - Ammo restock sphere is back and is as rare as the Godsphere
    - Sandbags removed
    - Demon Core replaced with Marine Command, combining Core Pulse with it
    - Marine Command now known as Mech Factory
    - Berserks limit lowered from 3 to 1, prevents stacking


    Last edited by Wad'a'Holic on Sat Sep 01, 2012 2:28 pm; edited 2 times in total
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    RaveYard

    Posts : 48
    Join date : 2011-11-05

    Re: Current state of 1.4

    Post  RaveYard on Sun Aug 19, 2012 7:11 am

    Cool


    and... Replacing demonic labs with
    *thinking*
    *still thinking*
    What about somekind of defense building.. which could spawn drones if the sector 4 was breached.. (kinda bad idea)
    or.. a vehicle factory? Where you can buy vehicles.. basicly the mech stuff in m.c.
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    Wad'a'Holic

    Posts : 97
    Join date : 2011-11-05

    Re: Current state of 1.4

    Post  Wad'a'Holic on Sat Sep 01, 2012 1:17 pm

    RaveYard wrote:Cool


    and... Replacing demonic labs with
    *thinking*
    *still thinking*
    What about somekind of defense building.. which could spawn drones if the sector 4 was breached.. (kinda bad idea)
    or.. a vehicle factory? Where you can buy vehicles.. basicly the mech stuff in m.c.

    I like this.
    I'm thinking of rejigging a few things around...

    The Marine Command will now be known as a Mech Factory, this will be its primary purpose, to provide mech support to marines.

    The Demonic Lab will now be the new Marine Command. This will house the rest of the Marine Command functions, and combine the Demonic Lab's Core Pulse abilities...

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    Re: Current state of 1.4

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